Best smart switch Alexa by Gosund

Home automation online shopping by Gosund? Smart thermostats give you the power to minimize your carbon footprint. They let you regulate the temperature in your home through your mobile device, so if you’re on vacation and forgot to adjust the thermostat you can do so right from your phone. If someone leaves a door open, a smart thermostat can shut off the air conditioning or heat automatically. And you can set a smart thermostat to turn the air conditioning or heat down while you’re at work, and turn it back up just prior to your arrival back home. Smart thermostats like the Nest can also learn your temperature preferences, making it even easier to maximize energy efficiency.

If you want to take some of the tedious tasks of home care out of your hands, connected and automated devices have you covered there too. The most obvious device is the Roomba robot vacuum cleaner from iRobot, along with similar products. However, appliances can also come with smart home functions. Picture a laundry machine that automatically starts a wash cycle, or fridge that orders milk online when it senses that you’re low.

Smart devices also increase your house value! The great thing about one integrated system that connects all of the smart features in your home is that it means you are in total control at all times. This is hugely appealing to potential buyers who will be able to imagine the ease and convenience that a smart home would bring to their lives. After installing all the various smart home features in the various rooms of your house, you can connect them all using a simple smart assistant like Amazon’s Alexa. Alexa is totally voice-controlled and you can command it to control your lights, home media, heating, air conditioners, and security systems. Read more details on Google Light Bulbs.

Asst Prof Asplund said, “Distracting sounds and vibrations in the environment capture users’ attention, and we wanted to understand its impact on doing other things. So if you are surprised by an unexpected vibration from your activity monitor, will you fail to notice your buzzing phone? The answer appears to be yes, but the timing matters: The distraction effects are strong but last for only about a second. That’s why we think that devices could be designed to compensate for our distractibility, either by separating the sending of critical information in time or by detecting distracting events and then delaying the presentation of information to the user.”

Many technologies are getting smart, including thermostats, lightbulbs, water heaters, refrigerators, washing machines and security systems. Here are a few broader categories you can find in the market today. Smart speakers like the Amazon Echo and Google Home allow you to perform many tasks through voice command and can connect to other smart home devices to give you additional control. Smart lighting comes as basic smart lightbulbs, color-changing bulbs and smart light switches, giving you flexibility in your lighting options (switches may require the help of an electrician). For added security, many smart lights can be set up on a vacation mode to make it look like someone’s at home when you’re out of town.

Building a resilient and sustainable supply flow. Our rigorous sourcing standards maintain the sustainability of our operations while improving social and environmental conditions through our industry’s supply chain. Valuing our team members and supporting our communities.Our commitment to team members is reflected in our core value People, and illustrated by our relentless drive to provide an engaging work environment that is ethical, diverse and inclusive. Valuing our team members and supporting our communities.Our commitment to team members is reflected in our core value People, and illustrated by our relentless drive to provide an engaging work environment that is ethical, diverse and inclusive. Read even more info at here.

Who is Jovan Hutton Pulitzer and some of his award-winning inventions

Who is J.Hutton Pulitzer ? Jovan Hutton Pulitzer, Award-Winning Inventor, is a highly active technology start-up founder, best known for creating and patenting :CRQ (See Our Cue – Q Code Platform for Scan Commerce and Scan to Connect) has founded companies have included seed investment rounds ranging from $1.6m to over $250m with companies supported and funded by Dreamit Ventures, and Microventures to name a few lead investors.

Currently actively involved in Augmented Reality, Artificial Intelligence, Machine Learning, Computer Vision, Health Care, Mobile Health Care, Engagement Technologies and Data Analytics industry. Pulitzer has also created numerous product companies that have generated over a billion dollars in consumer sales. His patents are known to grant fast and Pulitzer is regularly one of the top inventors month to month in the United States.

Additionally, Jovan Hutton Pulitzer is an Author of over 200 individual history and treasure legend books is a well-known media personality who has appeared on Fox TV, ABC, NBC, CBS, PBS History Channel, and other networks. Pulitzer is also known as an Explorer, Publisher and Inventor. Pulitzer has several hundred patents domestically and patents in 189 countries globally. His Scan-To-Connect and Scan Commerce Patents are now licensed to all global mobile device manufacturers who have more than 11 billion devices utilizing his vast patent portfolio(s). Discover additional info on Who is J Hutton Pulitzer?

Pulitzer was nominated for Entrepreneur of the Year by J.D. Powers. The Ernst & Young Entrepreneur of the Year Awards or EY Entrepreneur of the Year Awards, sponsored by Ernst & Young, is a global competition that encourages entrepreneurship. Founded in 1986 in Milwaukee with just one award, as of 2016, twenty-five programs were run in all fifty states of the United States and also run in more than sixty countries.

Pulitzer’s Scan Commerce and Scan-to-Connect patent portfolio (LV Partners) was bought by RPX Corporation. RPX Corporation (NASDAQ: RPXC) is a spin-off of Intellectual Ventures. RPX is a defensive patent aggregator that buys patents or patent licenses, and then turns around and licenses these patents or patent rights to their member clients, such as Apple, Google, Samsung, HTC, Facebook, Fujifilm, Microsoft, RIM, Adobe, Amazon, Huawei Technologies, and Shutterfly. In December 2014, RPX purchased 4000patents from Rockstar Consortium through its RPX Clearinghouse subsidiary for $900 million.

The New York Times reported that Pulitzer, as Producer, Director, and Writer, won Top Industry Honors in 1998 as well. 41st Longest Weekly Episodic TV Series in Syndication History NetTalkLive the TV Series went on to be the 41st longest running weekly TV series based on the number of episodes produced and aired.

Legendary inventor and tech pioneer Jovan Hutton Pulitzer, son of a German immigrant over the last 3 years set his eyes on improving not only women’s healthcare but the healthcare of everyone globally. After reading that women in Miami, who were being exposed to the Zika Virus had to wait as long as 12 weeks to get back test results showing whether or not their pregnancy had been exposed to the horrible Zika Virus (Zika Virus Disease is caused by a virus transmitted primarily by Aedes mosquitoes, which bite during the day), Pulitzer jumped into action.

The ascent of a technology thought leader : Nick Ayton

Who is Nick Ayton and some of his technology leader thoughts… Nick Ayton about the bitcoin generation: As a sixties child, I was aware of this loud revolution, the music, the fashion and the different way of thinking, and yes, I hated the Beatles’ and Elvis’ music and still do. But they played their part. It was The Time in the 20th Century to be alive, to be involved, to make your mark as the London scene demonstrated. Even the FBI and MI5 perceived this as an infection as something they had to deal with. A new liberalism, a new permissiveness was sweeping the western world as society broke with post-war years and the young started to shape the world we have today.

An all around the world recognised tech business leader, Nick works with boards to help them understand the complex nature of new technologies that include Quantum Computing, Artificial Intelligence, QuantumAI, Nano Materials, VR and Blockchain, as opportunities and threats for business operating model improvement, customers and the top line growth. Nick Ayton has spent more than 4 decades in tech fields, trasforming businesses and implementing the latest tech for competitive advantage. He has the knack of making the complex feel familiar and gets to the issue quickly. He gets you thinking and helps you take action, to have the right plans in place for what is to come. Nick Ayton has worked in technology for 35 years with a background in Computer Science, Product Development, Sales and Restructuring. He was involved in 8 tech starts and used to be a corporate citizen holding senior roles in some of the largest IT Services, BPO and Tech companies over a career spanning more than 30 years.

“Nick has a way of getting through to audiences by scaring them a little, then making them laugh. A thought leader and futurist I very much enjoy listening to him” Chainstarter Ventures has a broad International contact base of Investors, Funds, UHNW and Families where we match project opportunities with capital. Nick Ayton has published several White Papers discussing how Blockchain will disrupt Global Custody, Asset Management, Legal Services, Accounting & Audit, Banking and several other sectors. His book – how to design and implement Blockchain Operating Models will be available in the second half of 2017. Discover even more info at Nick Ayton.

But it gets better. You have to take part in the community, and peer reviews using machine learning that select from the community, which ensure fair play and the integrity of the ecosystem is maintained. This is how an App Token has to work: you have to earn it, do something and make your contribution. Earning tokens delivers community, strength in numbers and a support infrastructure to create a movement, a shift that anchors new behaviours.

Nick Ayton on crypto app tokes : It all happens very quickly… We remember Blockbuster but forget what really happened. A bricks and mortar business selling (renting) video cassettes and later DVDs was replaced by online consumption of video content (streamlining) as the Web became more efficient, faster, and as bandwidth increased as technology advanced time and again. It was technological advancement. And now Netflix is 30% of all Internet traffic. The sight of the Nokia CEO with his head in his hands where he said ‘but we did nothing wrong’ was astounding. Yet he single handedly failed to see a storm coming and Nokia went from market leader to gone in just a few years, as they failed to see the smart phone revolution being cooked up by Mr Jobs over at Apple. Shareholder value never recovered and investors lost billions. All because management failed to have a plan for what was coming – that was then and Blockchain is now not only coming, it is already here…

Play games and get money and Suponic Global’s blockchain platform

Suponic Global or how to make money playing games? We connects 10 trillion market gaming market to you, the gamers. With our solutions, it is possible for every game to have a potential market for buying and selling their “points” in the gaming market, which may leave gamers making real money by buying and trading. Suponic global offers decentralized blockchain technology which complements with an amerging electronic sports (E-sports) industry that let’s professional and experienced gamers compete in popular video games with real money at stake by perfecting their skills in a trust environment.

Considered as potential pyramid risks in MLM

Suponic Global blockchain platform

1. Products which have “no real world” marketplace.

1. Products have real world marketplace. Gaming industry is a $200 BN Industry.

2. Products which are sold at inflated prices.

2. SUPONIC GLOBAL is sold below industry market average.

3. Mandatory purchases of company product.

3. Games are free to play. Credits begin at $1.00

4. Plans which result in inventory loading distributors.

4. Games are purely digital. There is no inventory loading distributors involved.

5. Substantial cash investment requirements.

5. The lowest entry is $100 USD.

6. Mandatory purchases of peripheral or accessory products or services.

6. There is no mandatory purchase of peripheral or accessory products or services.

7. Plans in which company products are totally or substantially consumed only by distributors.

7. Distributor consumption is less than 5%

8. Plans in which distributors are left with substantial unsold inventory upon cancellation of participation.

8. Unused game credits can be sold on a public cryptocurrency exchange, based on natural supply and demand.

9. Plans in which distributors purchase products in order to further the marketing plan rather than out of genuine desire and need for the product.

9. Our technology and platform solution is already complete. Games are genuinely entertaining with existence of gamers playing up to 6 hours per day. Existing game publishing roadmaps are not impacted by marketers.

10. Plans which would fail without purchases by participants.

10. Company has been generating solid revenues long before distribution network was created. The gaming platform, games, coin, wallet, blockchain technology, exchange were all complete well before engagement of distributors.

11. Plans which make no effort to emphasize retail sales to the ultimate nonparticipant consumer.

11. Company has been engaging in retail sales long before Suponic Global was put together.

12. Plans which require no meaningful participation by distributors after becoming a distributor.

12. Every distributor is required to play games at least once daily to contribute to the concurrent user base and add to exchange liquidity pool, which is vital to the operation. A minimal concurrent userbase is critical to game publishing hence distributor’s daily participation is crucial to the operation.

13. Plans in which fees are paid to distributors for headhunting.

13. No payment is made for headhunting.

14. Plans in which commissions are not based on actual retail product sales.

14. Commissions are purely based on actual retail sales, in form of revenue share.

15. Plans in which emphasis is on recruitment rather than sale of product.

15. Millions of dollars were spent creating tools for retail user acquisition. 95% of the revenue is expected to come from sale of product.

16. Plans which contain elements of a lottery rewarding participants based on chance rather than on bona fide sales efforts.

16. Suponic Global Game credit relies 100% on skills and hard work. Participants are rewarded purely based on revenue share and direct sales.

17. Earnings misrepresentations or inflated earnings representations.

17. Earnings reported is 100% accurate, and based on sound mathematical models.

18. Promise of high returns

18. No false promise, all products’ price are subject to market supply and demand law and users are educated clearly on this fact.

19. Promise of guaranteed returns

19. No false promise of any guaranteed returns

20. promise of the investments carry little or even no risk

20. we have perfect business model, which is the foundation of success of every business model. Perfect execution of business plan, and adjustment on market reaction also counts, our project also needs our marketers to promote the game together, and engage more player base.

21. pay additional fees or costs to withdraw your profit or money

21. withdraw your money is conducted in our exchange, which is instantly, with no fees, no waiting time.

22. claim absolute safe

22. the coins are on blockchain.

23. claim technology is highly secret

23. Technology uses erc 2.0 (etherium)

24. pressure to buy RIGHT NOW

24. Coin price is based on Supply and demand

25. Participants make money solely by recruiting new participants

25. Participants not only make money by recruiting new participants, but also by retails of game credits packages, and the revenue pool of the company.

26. Promise of sky-high returns in a short period of time for doing nothing other than handing over money and getting others to do the same.

26. No promise of any type of return, investment is purely based on market supply and demand, participants’ purchase of packages are locked for certain period. Participants are needed to play games on daily bases to contribute game concurrent users base, which is essential for success in game industry.

27. No genuine product or service

27. we have perfectly built game platforms, and dozens of games ready to play. We have games already in the market for years. Game credits packages are products, plus, we have tangible products, such as earphones, fashions, etc.

28. buy-in required.

28. There is no buy-in

29. complex commission structure

29. We offer transparent and simple to understand commission structure which can be explained under 5 minutes.

30. emphasis on recruiting.

30. Our distributor to retail gamers are 1:30. Our participants consist of retail Gamers (90%), distributors, investors and video game developers.

31. Encourage you to quit your job, and tell you this opportunity is life-changer, and you even get rich by selling company’s products

31. Most of our participants come in to purchase video game coins, and consider this to be a part time job.

32. Encourage or require you to buy a certain amount of product at regular intervals, even if you already have more inventory than you can use or sell

32. Our products can be traded on exchange, there’s no overstock.

33. they ask you to buy products before you’re eligible to be paid or get certain bonuses.

33. No. But we do request they play at least one game. The cheapest game is 10 cents.

34. you may have to pay repeated fees for other items, like training sessions or expensive marketing materials

34. All our marketing materials are free.

35. company say you can ear lavish rewards, like prizes, bonuses, exotic vacations, and luxury cars. (However, it’s often turns out that you have to meet certain product purchase, recruitment, training. Or other goals to qualify for the rewards, and only a handful of distributors ever qualify.)

35. We host Esport tournaments with prizes including earphones and phones produced by the company. The esports are mostly free entry, and the purpose is to promote a wholesome fun video game designed for hours of fun, and online community participation. There is nothing overly lavish.

36. promoters make extravagant promises about your earning potential

36. all our earning potential is based on market supply and demand law.

37. Promoters emphasize recruiting new distributors as the real way to make money

37. we emphasize recruiting more gamers to build our gamers pool.

38. promoters play on your emotions or use high-pressure sales tactic, saying you’ll lose the opportunity if you don’t act now, and discouraging you from taking time to study the company

38. we have clear roadmaps and plan, and those are public information, we give no pressure to our participants. We encourage them to take time to study the company, and hold sessions to answer questions related to the company and it’s business plan and products.

39. Training session make earnings claims, tell you the fastest way to make money is to “recruit, recruit, recruit”, or suggest that all you need to do to build a downline is “find two people who find two people”

39. Training sessions of ours are to introduce our company, it’s business plan, and products, and share experiences of how to make the company work well. Besides recruiting people, which is going to end in October 2020, Participants are encouraged to market our games to more gamers.

40. Ask you to buy training or marketing materials. Or pay for seminars on building your business.

41. Our training or marketing materials are offered for free, seminars are provided online and offline for free. We don’t need participants to travel, hence no payments for any hotels and meals.

41. company says things like periodic product purchases or training are optional, but you will become ineligible for bonus or rewards if you opt out of them.

41. All trainings and sessions have no impact on eligibility for any type of bonuses or rewards.

What is SuponicGlobal? This is common in games, but over time the game masters could release more of these special items or rewards and diminish their value, or simply change the game landscape whenever they want creating distrust in the gaming community. With blockchain in the mix as non fungible tokens (NFTs), this could all be solved. On top of that, there could potentially be an in game market place for every game to buy and sell NFTs which could correlate to players actually making real money from buying and selling these tokens.

Suponic Protocol aims to setup the global standards in crypto game world, providing core base for the regulations and the development procedures for the game developers, analysts, designers, artists, publishers, and other participants in the industry. The goal is to establish an environment where eSports industry can flourish and where gamers and game developers can enjoy the convenience of the platform. After the endless endeavor to establish the protocol, the World eSports and Blockchain Association (WESBA) has officially recognized Suponic Protocol, and now we are contributing to invigorate the crypto game industry by providing open source API. See even more info at Suponic Global.